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Carl Shedd

World Director

Who am I?

Carl Shedd has worked in the industry professionally for over 17 years. Carl started his career Gearbox Software in 2004 as a Level Designer for the Brothers In Arms franchise. In 2008 Carl was part of a small team that was integral to evolving the Borderlands art style into what it has become today.

After a small hiatus at id Software working as a Level Artist on Rage, Carl rejoined Gearbox Software to create and lead their Level Art and eventually their Lighting Art Departments. Carl’s last position was a World Building Director at Gearbox Software where he was responsible for managing the Level Design, Mission Design, Level Art and Lighting departments. Games Carl has contributed to include Brothers In Arms, the Borderlands franchise and Rage.
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