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Jesse McIntyre

CTO & Technical Director

Who am I?

Jesse’s game industry career as a software engineer began in 2003 at Merit Industries working on the MegaTouch touch screen coin-op system. Before long he would join EA Mythic working on gameplay features and systems for Dark Age of Camelot and Warhammer Online. In 2007 Jesse joined Zenimax Online Studios as an engineering lead on The Elder Scrolls Online, a role he would hold throughout the game’s entire 7 year development cycle. This role would include both technical vision holding as well as growth and leadership of an engineering team. In 2015 he joined the Riot Games R&D department focused on gameplay systems prototyping and management of inter-studio development infrastructure. His most recent role was at Elodie Games where he played an integral role in development of the gameplay prototype that would help secure their very successful Series A funding round.

Throughout his career Jesse has continued to cultivate his passion for the interactive experiences that exist at the intersection of art and technology. Along the way he has learned the gratification that comes from helping others do their best work.
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