Keith Schuler
Game Design Director
What I do at Ruckus Games
Game Designer
Who am I?
Keith started his career in video games doing design and level design work on multiple projects for Apogee Software, and later, 3D Realms. He joined Gearbox Software in 2006 as a design lead, where he worked on the Borderlands series and various other games for almost 15 years.
Keith sees himself as the Curator of Content for the games he works on: it’s his sworn duty to provide players with everything they need to explore and enjoy what the game has to offer.